Star Citizen is a space exploration game that has been in development for over 10 years. The game allows players to explore the galaxy, trade goods, and fight against other players or AI. The game recently showcased their progress on ship dev, trip mines, new armors, drunken flight, and more.
Creative content lead Jared Huckaby describes this week’s installment of Star Citizen’s regular video series as “Oops! All Sprint Report.” Which essentially means it’s approximately 16 minutes of stuff that’s in the works but has no set release date.
We won’t go through every single highlight from this week’s video, but there’s enough to see. The video starts with more progress on the laser trip mines that players will encounter at abandoned ships, then moves on to a jumble of other upcoming features like an improved ASOP screen, early work on handheld mining gadgets, a new light armor set as well as new tech that changes the look of certain armor pieces when a paired set is equipped, and a quick look at what it’s like to fly a ship or fly a plane.
The Ares Starfighter, some glowy parts on the Aegis Redeemer, greybox work on the Vulture, and sneak glimpses at the Hull-A and Hull-C are all included in the second half of the video-length sprint report. There are a couple more segments in the video as well, which you can watch in the embed below.
Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for almost $2 million, with a 2014 release date anticipated. It is still in an unfinished but playable alpha as of 2021, after raising approximately $350 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is now the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.
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